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  1. Wargle

    Suggestion Box

    I actually never understood one-turn Hyper Beam at all. Moves that need to charge like Solar Beam I can see being one-turned for an energy penalty, but something like Blast Burn that's so powerful it causes the user to need to use an action to gain its breath per se being shortened? Doesn't make...
  2. Wargle

    Suggestion Box

    I feel like if this was a referee quirk it could cause some confusion, especially since it could affect how battles turn out
  3. Wargle

    Suggestion Box

    Maybe make the user 'eject' from their current spot and have a similar function to an ejector seat and fly into the air and land far away, say too far for a physical attack to strike?
  4. Wargle

    Suggestion Box

    Brine is slightly harder to set up then Hex and Venoshock, as you can't really do it in one turn like the others, especially with caps. Hex and Venoshock should follow the same model that Smellingsalts and Wake-up Slap do ideally, as they're all variations (minus the cure)
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